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	<title>Comments on: Of Tools and Teapots, Rules and Decoration</title>
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	<link>http://mashedmarket.com/2008/09/16/of-tools-and-teapots-rules-and-decorations/</link>
	<description>EXCERPTS AND ESSAYS FROM THE EXPANDING SPACE OF GAMES</description>
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		<title>By: Pearl</title>
		<link>http://mashedmarket.com/2008/09/16/of-tools-and-teapots-rules-and-decorations/#comment-419</link>
		<dc:creator>Pearl</dc:creator>
		<pubDate>Tue, 10 Nov 2009 19:51:33 +0000</pubDate>
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		<description>thanks for the great post. Best regards</description>
		<content:encoded><![CDATA[<p>thanks for the great post. Best regards</p>
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		<title>By: L&#8217;art pour L&#8217;art it&#8230;Is? &#171; (mashedmarket)</title>
		<link>http://mashedmarket.com/2008/09/16/of-tools-and-teapots-rules-and-decorations/#comment-135</link>
		<dc:creator>L&#8217;art pour L&#8217;art it&#8230;Is? &#171; (mashedmarket)</dc:creator>
		<pubDate>Thu, 23 Oct 2008 17:14:21 +0000</pubDate>
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		<description>[...] I recently discussed game development as being craft-based, noting that successful games are, above all else, highly functional in their core playability. Everyday Shooter, PixelJunk Eden, and other smaller budget titles elegantly establish themselves as inherently playable, and are therefore able to focus on providing an experience that more thoroughly explores the interplay between audiovisuals and game mechanics. By ignoring context and exposition, they sidestep storyline and enter a domain of almost pure aesthetic. Perhaps these are the sorts of games we should be championing as our medium&#8217;s greatest artistic achievements. Possibly related posts: (automatically generated)REVIEW!: Pretty Colors: PixelJunk EdenPixelJunk Eden ReviewBuy PixelJunk Eden, get Monsters Encore for freeSony tunes in YouTube PlayStation &#146;channel&#146; [...]</description>
		<content:encoded><![CDATA[<p>[...] I recently discussed game development as being craft-based, noting that successful games are, above all else, highly functional in their core playability. Everyday Shooter, PixelJunk Eden, and other smaller budget titles elegantly establish themselves as inherently playable, and are therefore able to focus on providing an experience that more thoroughly explores the interplay between audiovisuals and game mechanics. By ignoring context and exposition, they sidestep storyline and enter a domain of almost pure aesthetic. Perhaps these are the sorts of games we should be championing as our medium&#8217;s greatest artistic achievements. Possibly related posts: (automatically generated)REVIEW!: Pretty Colors: PixelJunk EdenPixelJunk Eden ReviewBuy PixelJunk Eden, get Monsters Encore for freeSony tunes in YouTube PlayStation &#8217;channel&#8217; [...]</p>
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		<title>By: mtvernon</title>
		<link>http://mashedmarket.com/2008/09/16/of-tools-and-teapots-rules-and-decorations/#comment-99</link>
		<dc:creator>mtvernon</dc:creator>
		<pubDate>Tue, 16 Sep 2008 19:00:25 +0000</pubDate>
		<guid isPermaLink="false">http://mashedmarket.wordpress.com/?p=603#comment-99</guid>
		<description>In case anyone&#039;s interested, the teapot and vase depicted are from Bulldog Pottery in Seagrove, NC. 

Feel like seeing more of what they have to offer?  Check out &lt;a&gt;http://www.bulldogpottery.com/&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>In case anyone&#8217;s interested, the teapot and vase depicted are from Bulldog Pottery in Seagrove, NC. </p>
<p>Feel like seeing more of what they have to offer?  Check out <a>http://www.bulldogpottery.com/</a>.</p>
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